Lizbeth Goodman is Professor of Inclusive Design for Education and Chair of Creative Technology Innovation in the College of Engineering and Architecture at University College Dublin, where she directs SMARTlab and the Inclusive Design Research Centre of Ireland at UCD, and is an Executive Board member of the Innovation Academy (member institutions: Trinity College, UCD and Queen’s University, Belfast). She was elected to Chair the Social Sciences Panel of the Irish Royal Academy in 2012.
Previously she was Director of Research for Futurelab – Lord David Puttnam’s thinktank for the future of education in the UK- and served in that capacity on the Prime Minister’s SHINE Panel. For RITSEC in Cairo, she serves as Director of the Genius Award Programme. In Ireland in 2014, she established a new Award for excellence in using technology for the sharing of knowledge across generations and levels of physical and cognitive ability: the Duais Eagnaí (Wisdom Awards) in memory of the late Daniel O’Hare.
She is an expert in interdisciplinary Art-Technology initiatives including STEAM education challenges globally, with a specialism in the cross-over between disciplines and community engagement on a global scale. She and her SMARTlab team have developed numerous creative educational technology tools and convergent media solutions to the challenges of teaching and learning in the 21st century, for learners of all ages and levels of ability.
In 2008, she was awarded the top industry prizes for Best Woman in the Academic and Public Sectors, and Outstanding Woman in Technology by Blackberry Rim. Most recently, she was selected by a global panel of industry, academic and NGO experts as one of the CSR Global Top 50 Most Talented Social Innovators: awarded in Mumbai in February 2015. Back in 2003, Lifetime TV broadcast a tribute Lifetime Achievement Award for Volunteer Service to Women and Children for her work on SafetyNET, announced by billboard in Times Square.
In addition to her major contributions to the field of Inclusive Design through production of the personalisable Inclusive Design Handbook in 2014, she has also written and edited 13 books and many peer-reviewed articles and broadcasts. Having previously supervised over 38 PhDs to successful completion, she currently supervises and mentors practice-based PhD and MA dissertations and industry/research council projects in the areas of: Creative Technology Innovation, Virtual Worlds, Inclusive Design, Experience Design, Interactive Exhibit Curation, Digital Media, ICT4d, Assistive Technologies for People with Disabilities and the Elderly, Technology Futures, Wearables and SMART Textiles, Performance Technologies, Assistive Tech, Technology Enhanced Learning for Health and Well Being, Connected Health, Personalised Electronic Health Systems, Digital Materialisation, Haptic and HCI integrated studies, as well as Gamification, or what
Lizbeth calls ‘Meaningful Games’ or Mobile Games for Learning.
She leads a team of scholars and technologists working together to invent and implement innovative technology tools for ‘real social change’ via the SMARTlab International initiative, which trains PhD supervisors to support creative industry professionals in their practice-based doctoral studies in Ireland, the UK, the USA and Canada (including PhD graduates who are NASA scientists, 3D science designers, cultural heritage user interface experts, et al.).
Her current research focus is on Augmented Cognition and Inclusive Design of Personalisable ‘1 size fits 1’ technology solutions for everyone.
She has led numerous multi-million euro research projects for the EC and industry collaborators, and is currently co-PI on two major research initiatives: the Learnovate Centre (6 million euros) and the ASSISTID Project (8.9 million euros), for which she is also Academic Chair for the all-Ireland partnership with Oxford, Bath, Boston and MSU. She is also a regular judge and evaluator for many international funding councils and foundations including SFI, the IRC, the Fulbright Commission (for which she is currently Chair of Judges for the TechImpact Awards), the Wellcome Trust, the Canadian Innovation Fund, SSHRC and the EC. She has served as Leonardo Advisor for the Science Gallery Dublin since 2010, and previously served as Chair of Judges for the Sci-Art and Science on Stage and Screen panels of the Wellcome Trust. She was also chair of Judges for the European Commission’s HERA (Humanities in the European Research Area) call in 2013-4, and evaluates for the EC on SaferInternet+ and Future Emerging Tech. She is currently collaborating with partners in the European Parliament on a new Roadmap for Responsible Open Innovation - what Lizbeth calls ‘Hippocratic Innovation.’
In the knowledge transfer domain, she founded the MAGIC (Multimedia and Games Innovation Centre)
in East London in 2005, bringing industry and NGO players together with science scholars and artist-practitioners across disciplines in what was London’s first fully open source/open access 3D printing and games lab. For seven years, she worked with Microsoft on their largest ever community engagement project through the Unlimited Potential Program (Clubtech), which has so far transformed the education of over 7 million disadvantaged children and young people worldwide.
She founded the charity Safetynet in 2003, and currently serves as VP for the charity Special Effect (Oxford), as well as serving on the Advisory Board of the new Samsung Innovation Centre for the Children’s Health Fund (New York), with previous collaborations through colleagues at Columbia University working on the interactive ‘smart’ children’s hospital at Montefiore (Bronx, NY) and the Harlem Children’s Zone. She is also an advisor for the social enterprise Design21C and collaborates with All These Worlds, Hao2, I-DEAS and other smes in the science-art visualistiaon space.
She is co- PI on several large Canadian and US grants for Innovation in Education, with Raising the Floor and the Inclusive Design Institute of Canada, and is Visiting Prof at the IDRC of Canada at OCADU, and at the Serious Games Centre of the University of Coventry, as well as a frequent visiting lecturer at NYU.
She is a dual citizen of the USA and UK, permanently resident in Ireland, with full flexible working rights in North America and across Europe and with a very strong, long-standing network of collaboration globally.
She is a woman of limited eyesight, but boundless vision.